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Old Nov 25, 2006, 03:48 AM // 03:48   #41
Academy Page
 
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Join Date: Jan 2006
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Guild: Steve Erwin wants a [Rez]
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The build makes a plenty viable GvG ganker...nuff said.
I bet you EvIL and War Machine will run this for the Nightfall Championship.
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Old Nov 25, 2006, 03:57 AM // 03:57   #42
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Quote:
Originally Posted by Seamus Finn
Disrupting stab disables SPELLs for a period of time...
All I can say is "my bad".

I somehow don't think they'll run it, but that's me. I think it's viable, definetly.
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Old Nov 25, 2006, 09:39 AM // 09:39   #43
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Quote:
Originally Posted by Yanman.be
I'm seriously thinking about Web of Disruption for combined interrupt and hex.
I've been using it, works brilliantly as a second hex and/or interupt
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Old Dec 08, 2006, 11:44 PM // 23:44   #44
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My personal adaptation of this build replaces dash with shadow walk and feigned neutrality with orison of healing (since shadow walk disables enchant casting). It works like an AoD that lets you shadow step back and forth halfway across the map.

Shadow Walk: shadow step to target foe. For 30 seconds, you cannot cast enchantments. when this stance ends, you return to your original location.
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Old Dec 09, 2006, 03:24 AM // 03:24   #45
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Guild: Elite Knights [SWAT]
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i use this--

shadow prison, black spider strike, twisting fangs, black lotus strike, death blossom, shadow of haste/way of the fox, dash, shadow refuge

its a bit of a scetchy build if you run it with way of the fox, but the combo will almost certaintly kill your target and it ensures the skill chain isnt disrupted by blocking....or use shadow of haste+dash instead of way of the fox+dash, a little bit safer.
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